The cost to replace or replicate property at today prices is described by replacement value of property.
Replication of actor properties is trustworthy. The client will not always be informed of every change that occurs to a property on the server, but eventually the property of the client version of the Actor will mirror the value on the server.
Replication over networks in Unreal is lightning-fast and bandwidth-effective. The networking architecture is server/client authoritative. Motion, physics, and prediction based on characters and vehicles "simply work" right out of the box. Unreal will automatically copy objects' properties, structs, and references across the network.
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